SimpleButton
open class SimpleButton : UIButtonUndocumented
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                  Loading view. UIActivityIndicatorView as default DeclarationSwift open var loadingView: UIView?
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                  Default duration of animated state change. DeclarationSwift open var defaultAnimationDuration: TimeInterval
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                  Represents current button state. DeclarationSwift open override var state: UIControl.State { get }
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                  Undocumented DeclarationSwift override open var isEnabled: Bool { get set }
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                  Undocumented DeclarationSwift override open var isHighlighted: Bool { get set }
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                  Undocumented DeclarationSwift override open var isSelected: Bool { get set }
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                  A Boolean value that determines the SimpleButton´s loading state. Specify trueto switch to the loading state. If set totrue, SimpleButton showsloadingViewand hides the defaulttitleLabelandimageViewDeclarationSwift open var isLoading: Bool { get set }
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                  Undocumented DeclarationSwift required override public init(frame: CGRect)
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                  Undocumented DeclarationSwift required public init?(coder aDecoder: NSCoder)
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                  Undocumented DeclarationSwift open override func prepareForInterfaceBuilder()
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                  Undocumented DeclarationSwift open override func awakeFromNib()
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                  To define various styles for specific button states, override this function and set attributes for specific states (e.g. setBackgroundColor(UIColor.blueColor(), for: .Highlighted, animated: true)) DeclarationSwift open func configureButtonStyles()
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                  Sets the scale for a specific UIControlStateDeclarationSwift open func setScale(_ scale: CGFloat, for state: UIControl.State = .normal, animated: Bool = true, animationDuration: TimeInterval? = nil)Parametersscalescale of button statedetermines at which state that scale applies animateddetermines if that change in scale should animate. Default is trueanimationDurationset this value if you need a specific animation duration for this specific state change. If this is nil, the animation duration is taken from defaultAnimationDuration
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                  Sets the background color for a specific UIControlStateDeclarationSwift open func setBackgroundColor(_ color: UIColor, for state: UIControl.State = .normal, animated: Bool = true, animationDuration: TimeInterval? = nil)Parameterscolorbackground color of button statedetermines at which state that background color applies animateddetermines if that change in background color should animate. Default is trueanimationDurationset this value if you need a specific animation duration for this specific state change. If this is nil, the animation duration is taken from defaultAnimationDuration
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                  Sets the border width for a specific UIControlStateDeclarationSwift open func setBorderWidth(_ width: CGFloat, for state: UIControl.State = .normal, animated: Bool = true, animationDuration: TimeInterval? = nil)Parameterswidthborder width of button statedetermines at which state that border width applies animateddetermines if that change in border width should animate. Default is trueanimationDurationset this value if you need a specific animation duration for this specific state change. If this is nil, the animation duration is taken from defaultAnimationDuration
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                  Sets the border color for a specific UIControlStateDeclarationSwift open func setBorderColor(_ color: UIColor, for state: UIControl.State = .normal, animated: Bool = true, animationDuration: TimeInterval? = nil)Parameterscolorborder color of button statedetermines at which state that border color applies animateddetermines if that change in border color should animate. Default is trueanimationDurationset this value if you need a specific animation duration for this specific state change. If this is nil, the animation duration is taken from defaultAnimationDuration
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                  Sets the corner radius for a specific UIControlStateDeclarationSwift open func setCornerRadius(_ radius: CGFloat, for state: UIControl.State = .normal, animated: Bool = true, animationDuration: TimeInterval? = nil)Parametersradiuscorner radius of button statedetermines at which state that corner radius applies animateddetermines if that change in radius of the corners should animate. Default is trueanimationDurationset this value if you need a specific animation duration for this specific state change. If this is nil, the animation duration is taken from defaultAnimationDuration
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                  Sets the shadow color for a specific UIControlStateDeclarationSwift open func setShadowColor(_ color: UIColor, for state: UIControl.State = .normal, animated: Bool = true, animationDuration: TimeInterval? = nil)Parameterscolorshadow color of button statedetermines at which state that shadow color applies animateddetermines if that change in shadow color should animate. Default is trueanimationDurationset this value if you need a specific animation duration for this specific state change. If this is nil, the animation duration is taken from defaultAnimationDuration
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                  Sets the shadow opacity for a specific UIControlStateDeclarationSwift open func setShadowOpacity(_ opacity: Float, for state: UIControl.State = .normal, animated: Bool = true, animationDuration: TimeInterval? = nil)Parametersopacityshadow opacity of button statedetermines at which state that shadow opacity applies animateddetermines if that change in shadow opacity should animate. Default is trueanimationDurationset this value if you need a specific animation duration for this specific state change. If this is nil, the animation duration is taken from defaultAnimationDuration
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                  Sets the shadow radius for a specific UIControlStateDeclarationSwift open func setShadowRadius(_ radius: CGFloat, for state: UIControl.State = .normal, animated: Bool = true, animationDuration: TimeInterval? = nil)Parametersradiusshadow radius of button statedetermines at which state that shadow radius applies animateddetermines if that change in shadow radius should animate. Default is trueanimationDurationset this value if you need a specific animation duration for this specific state change. If this is nil, the animation duration is taken from defaultAnimationDuration
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                  Sets the shadow offset for a specific UIControlStateDeclarationSwift open func setShadowOffset(_ offset: CGSize, for state: UIControl.State = .normal, animated: Bool = true, animationDuration: TimeInterval? = nil)Parametersoffsetshadow offset of button statedetermines at which state that shadow offset applies animateddetermines if that change in shadow offset should animate. Default is trueanimationDurationset this value if you need a specific animation duration for this specific state change. If this is nil, the animation duration is taken from defaultAnimationDuration
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                  Sets the spacing between titleLabelandimageViewDeclarationSwift open func setTitleImageSpacing(_ spacing: CGFloat)Parametersspacingspacing between titleLabelandimageView
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                  Undocumented DeclarationSwift override open func layoutSubviews()
 SimpleButton Class Reference
        SimpleButton Class Reference